Bethesda's Creation Engine, which has been the subject of controversy for quite some time, is now back in the news owing to the rumor spread by Xbox insider and journalist Jez Corden that Microsoft is helping Bethesda "Unreal-ify" its engine. The term "Unreal-ify" has attracted the attention of the gaming community and has once again sparked the discussions about the tech used by Bethesda, the company's upcoming RPGs, and what role Microsoft's ownership is playing in the situation of one of the industry's most renowned studios.

 

The rumor does not indicate that Bethesda is quitting its Creation Engine and switching to Unreal Engine, but it reveals something that can be considered more interesting: a huge modernization project that integrates Unreal-like workflows, benefits, and tools while keeping the unique characteristics that have been around in Bethesda games for decades.

The Creation Engine : Legacy, Strengths and Criticism

Bethesda’s Creation Engine has been the driving force behind some of the greatest and most impactful open-world RPGs of all time, such as The Elder Scrolls V: Skyrim, Fallout 4, Fallout 76, and Starfield. The perception of an emergent experience caused by player choice in vast, interactive worlds, deep mod support, and systemic gameplay are the engine's greatest attributes.

 

The engine, however, has also been a frequent subject of criticism. Animations have been called stiff in the case of players and developers; antiquated facial expressions, strange physics occurrences, and stubborn bugs that appear to be passed down from one generation of devices to the next have all been pointed out by many as the major issues with the engine. The same criticism was made of Starfield, which introduced Creation Engine 2, in that while scale and lighting had improved, the engine still showed signs of being old compared to modern ones.

 

This is the context in which Corden's remarks are made and thus their strong effect.

What Does “Unreal-ify” Really Mean?

The term “Unreal-ify” obviously brought some confusion. But it doesn’t mean that Bethesda will be using Unreal Engine 5. It simply means that Microsoft is assisting the company in incorporating Unreal-like design philosophies and development workflows in the Creation engine itself.

 

In particular, this might involve :

  • More cutting-edge rendering pipelines
  • Better animation blending and facial systems
  • Not operationally, more asset creation and import efficiency
  • RAW lighting and global illumination are not only better but also more powerful.
  • Enhanced tools for world-building and level streaming
  • More modular and scalable engine architecture

Unreal Engine has become a standard in the industry not only for its visuals but also for its accommodating atmosphere for the developers. By embedding the same principles in the company’s infrastructure, Bethesda can bring its tech to modern times without losing the traits that turn its games into modded and systemic ones.

Why Bethesda Won’t Simply Switch to Unreal Engine?

There are avid supporters who have been of the opinion that Bethesda should completely give up on Creation Engine and instead switch to Unreal Engine forever. Nevertheless, a move like that would not be trivial at all. 

 

The engine that Bethesda uses is very much interconnected with the functionality of its games. Quest scripting, AI behavior, physics interactions, and mod support in particular are all tightly integrated with Creation Engine's structure. Thus, a change of the engine would very likely entail rewriting years of development tools and workflows, possibly resulting in the loss of the very flexibility that allows large modding communities to thrive. 

 

On the other hand, by "Unreal-ifying" the engine, Bethesda can gradually advance without losing its technical identity, which is a strategy that might be able to provide the best of both worlds.

Microsoft’s Influence Since the Acquisition

The acquisition of ZeniMax Media by Microsoft in 2021 stimulated the imagination of the public regarding the degree of involvement of the Xbox leadership in Bethesda's development processes. The words of Corden imply that the participation of Microsoft is not limited to just the investment and publication but is inclusive of technical cooperation. 
 

The company has an enormous amount of both in-house and external engines, and, as a result, it has gained experience in cloud computing and development tools, such as :

  • Internal engines of Xbox Game Studios,
  • Cloud infrastructure of Azure,
  • Cross-platform development pipelines,
  • Performance optimization across PC and console. 

By pooling together their know-how, tools, and engineering help, Microsoft can make the process of modernizing Creation Engine smoother for Bethesda than if it were done solely via an independent route.

Learning From Unreal Without Becoming Unreal

The success of Unreal Engine cannot be attributed to graphics alone; rather, it is the speed of iteration that plays the defining role. Developers have the ability to prototype much quicker, test their concepts in no time, and efficiently scale the project. This is particularly significant for colossal RPGs which might take six to eight years of development time.
 

Should Creation Engine switch to the Unreal-like workflows, Bethesda might reap the following benefits :

  • Shorter development period
  • Less technical debt
  • Enhanced collaboration among big teams
  • Higher performance scalability

Although these upgrades will not be very noticeable to gamers right away, they will have a tremendous impact on the stability of the game, the amount of polish, and the support provided after the release.

Implications for Future Bethesda Games

The timing of this rumor is significant. Bethesda is currently working on :

  • The Elder Scrolls VI
  • Ongoing Starfield expansions
  • Future Fallout projects

If Microsoft-assisted modernization is already underway, future Bethesda titles could show noticeable improvements in animation quality, lighting realism, AI behavior, and overall smoothness, areas where fans have long wanted change.
 

Crucially, this evolution could happen without sacrificing modding, which remains one of Bethesda’s greatest strengths and a major reason its games enjoy such long lifespans.

Starfield as a Transitional Step

Starfield could eventually be regarded as a transitional title, connecting the past of the Creation Engine's way of thinking and a future that is more modernized. Although the game presented technical advancements, it also pointed out the areas where Bethesda was still behind Unreal Engine 5's competitors. 

 

Corden's assertion indicates that Microsoft was aware of these gaps and decided to assist in resolving them at the engine level instead of applying mere surface-level fixes.

Community Reaction : Hope, Skepticism and Cautious Optimism

As was anticipated, the reactions to this across the gaming community have been of mixed nature. There are some fans who are very supportive of the idea, regarding it as the gradual but necessary modernization of the gaming industry that might push Bethesda games to finally align with the standards of the current generation. On the other hand, some people are not convinced and they argue that the Creation Engine has been “enhanced” multiple times in the past with little or no improvement at all.
 

Nevertheless, the thought that the engineers from Microsoft are directly involved imparts this attempt with higher credibility than the former in-house upgrades. The majority of gamers consider it as the most encouraging sign that Bethesda is actually going to change its technology for the better.

A Broader Trend Across Xbox Game Studios

This reported partnership also conforms to a larger Xbox Game Studios pattern. Microsoft has been applying the strategy of shared technology, knowledge transfer, and centralized tools in the case of its first-party studios. Instead of all the studios having to use a single engine, Microsoft seems to be the one that fosters engine diversity together with the sharing of best practices.

 

This way of doing things enables places like Bethesda to keep their artistic and technical independence and at the same time, to have the advantage of the whole expertise.

How is This Important for the Industry?

If it works out, the "Unreal-ified" Creation Engine of Bethesda can be a good reference for other companies with old engines. Developers may gradually opt to modernize through the use of custom technology rather than throw away the whole thing, taking the best from the leading engines while keeping their own unique systems.

 

It also highlights the fact that in the world of gaming development there is a growing trend: engines are not anymore unchangeable tools but the ones that keep evolving and have to continuously adapt to the players' ever-growing expectations and the technical demands.

Conclusion

The statement made by Jez Corden that Microsoft is aiding Bethesda in the process of "Unreal-ifying" their Creation Engine is a very convincing insight into the future of one of the most important technologies in gaming. The transition does not seem to be a drastic one to a new engine but rather a careful modernization, combining the efficiency of Unreal with the flexibility of Creation Engine.

 

If the backing of Microsoft turns out to be as expected, then the upcoming Bethesda games would be able to compete with others in terms of technology while at the same time, keeping the complexity and the modding culture which is loved by the fans. For the old players and the RPG fans, this change might be seen as the most significant improvement that Bethesda has made in years not only concerning its engine but also its future.